The in-depth teaching of how to create a scaly character from scratch. Every aspect of organic modeling for a scaly character, which in this case is a Crocodile, will be covered. This course will cover Modeling, Sculpting, and Texturing of character in Zbrush.
We will cover the basics of custom brushes creation in Zbrush. It's not always beneficial to sculpt the same thing again and again when you are racing against the time. This course highlights how you can simplify your workflow without compromising quality.
If you are new to Zbrush and don't know the pipeline for a character creation then this course is perfect for you. The lessons take you to step by step process from the base model to the final Model in the quickest way possible. The method is formulated around speed modeling, so a lot of techniques are covered in detail.
Blendshapes/Morphs are an integral part of any character animation. Facial expressions can be achieved using rigging but it has a limitation. So blendshapes fulfill the requirement.
This course will take you through the entire process of blendshapes creation in Zbrush and then Exporting them to Maya and 3dsmax.
This course is mainly focused on getting the animation in accordance with the actual Animal Deer. So we will learn actual moves of the deer from real footage and anatomy. We will be creating 8 Animations in total.