Modeling is just not limited to sculpting high poly meshes. For Animation purposes, the models have to be made in a certain way that is a Good amount of Polycount plus the Retopology has to be clean.
Modeling is just not limited to sculpting high poly meshes. For Animation purposes, the models have to be made in a certain way that is a Good amount of Polycount plus the Retopology hs to be clean.
We will cover the Zspehere modeling process and How it can be used to pose models for beauty shots or presentation purposes in a really easy way.
After these 7 Tutorials, all your Zsphere doubts will be cleared.
Over 10 Years of Experience in the 3D Animation industry. I've worked on Games, Animation series, and known brands. My specialty is 3D modeling for which I use a pipeline between Zbrush and Maya/3dsmax.
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