Quick Blendshapes/Morphs creation in Zbrush

Blendshapes/Morphs are an integral part of any character animation. Facial expressions can be achieved using rigging but it has a limitation. So blendshapes fulfill the requirement. This course will take you through the entire process of blendshapes creation in Zbrush and then Exporting them to Maya and 3dsmax.

intermediate NA
Instructor: Paul N
$204.99 $344.99
Includes:
  • 00:23:11 hours On demand videos
  • 8 Lessons
  • 0 downloadable resources
  • Full lifetime access
  • Access on mobile & TV

Description

Blendshapes/Morphs are an integral part of any character animation. Facial expressions can be achieved using rigging but it has a limitation. So blendshapes fulfill the requirement. 

This course will take you through the entire process of blendshapes creation in Zbrush and then Exporting them to Maya and 3dsmax. 


  • Import .obj file 00:02:31
  • Difference between "Move" and "Move" topology brush 00:02:00
  • Mask and Hide mesh as per needs 00:03:00
  • Overview of Layers system in Zbrush 00:03:30
  • All polygroup variations 00:03:40
  • Let's create Morphs or Blendshapes 00:04:30
  • Basics of Morph brush in Zbrush 00:02:20
  • How to export blend shapes 00:02:20

Software Used

Pre-Requisites

  • Softwares required Zbrush, 3dsmax/Maya
  • Good understanding of interface of Maya/3Dsmax and Zbrush

About the Author

Paul N

Lead Character Modeler and Rigging Artist. I got into the rigging to see my characters come to life. Rigging as it may sound quite technical but once you get hold of it it's more like automation. It's like putting life into a doll.

$204.99 $344.99
Includes:
  • 00:23:11 hours On demand videos
  • 8 Lessons
  • Full lifetime access