Blendshapes/Morphs are an integral part of any character animation. Facial expressions can be achieved using rigging but it has a limitation. So blendshapes fulfill the requirement. This course will take you through the entire process of blendshapes creation in Zbrush and then Exporting them to Maya and 3dsmax.
Blendshapes/Morphs are an integral part of any character animation. Facial expressions can be achieved using rigging but it has a limitation. So blendshapes fulfill the requirement.
This course will take you through the entire process of blendshapes creation in Zbrush and then Exporting them to Maya and 3dsmax.
Lead Character Modeler and Rigging Artist. I got into the rigging to see my characters come to life. Rigging as it may sound quite technical but once you get hold of it it's more like automation. It's like putting life into a doll.
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