This course covers everything from hi-poly sculpting to low-poly creation, unwrapping, texturing and final lighting.
This course will give you insight on how a very high detailed sculpt is created and what is the process to create a fully industrial ready model.
1) Sculpting of details
2) Tips and Zbrush Brushes used
3) Texturing in Zbrush
4) Creation of Low-poly
5) Unwrapping (UVmapping)
6) Textures extraction process in Xnormals
7) Importing of Low-poly model, applying textures in Maya
8) Light setup and final rendering process.
I'm a Character TD artist with over 6 years of experience. I use 3dsmax and Maya as my goto software for 3D creature or character rigs. And use Vray or Corona as my render engine.