This course will cover Hi-poly sculpting, Low-poly creation, Unwrapping, Texturing and Lighting the scene
What this course answers:
How do you make mega structures in Games?
What is the process of detailing?
Is texturing different from regular character or props?
A very detailed course on how to sculpt stone/rock walls and create a industrial ready 3D model.
The Course covers entire process - in the following steps-
1) Sculpting of details
2) Creating a low-poly model for Game. Keeping track of the polygon count.
3) Unwrapping of the low-poly model for texturing
4) Texturing the 3D model
5) Light setup in Maya
Lead Character Modeler and Rigging Artist. I got into the rigging to see my characters come to life. Rigging as it may sound quite technical but once you get hold of it it's more like automation. It's like putting life into a doll.
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