Making of Monkey Bridge- Hard surface sculpting Course for Film and Game modelling

This course will cover Hi-poly sculpting, Low-poly creation, Unwrapping, Texturing and Lighting the scene

intermediate NA
Instructor: Paul N
$15
Includes:
  • 02:30:00 hours On demand videos
  • 10 Lessons
  • 0 downloadable resources
  • Full lifetime access
  • Access on mobile & TV

Description

What this course answers:

How do you make mega structures in Games? 
What is the process of detailing?
Is texturing different from regular character or props?

A very detailed course on how to sculpt stone/rock walls and create a industrial ready 3D model. 

The Course covers entire process - in the following steps-

1) Sculpting of details

2) Creating a low-poly model for Game. Keeping track of the polygon count.

3) Unwrapping of the low-poly model for texturing

4) Texturing the 3D model

5) Light setup in Maya

  • Sculpting the details part 01- Body 00:25:01
  • Sculpting the details part 02- Leg 00:20:01
  • Sculpting the details part 02- Face 00:22:38
  • Sculpting the details part 04-Hands 00:09:23
  • Retopology in Topogun- Part 01 00:15:34
  • Retopology in Topogun- Part 02 00:21:01
  • Retopology in Topogun- Part 03 00:31:04
  • Unwrapping and ustilizing the max space in UV space 00:15:02
  • Polypainting 00:12:43
  • Texture extraction and Lighting the scene 00:05:27

Software Used

Pre-Requisites

  • Topogun For Retopology

About the Author

Paul N

Lead Character Modeler and Rigging Artist. I got into the rigging to see my characters come to life. Rigging as it may sound quite technical but once you get hold of it it's more like automation. It's like putting life into a doll.

$15
Includes:
  • 02:30:00 hours On demand videos
  • 10 Lessons
  • Full lifetime access